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皇室战争

游戏介绍:曾推出了《部落冲突》和《海岛奇兵》这两款热门游戏的Supercell近日又推出了最新作品《部落冲突:皇室战争》( Clash Royale)。这是一款和《部落冲突》(Clash of Clans)具有相同世界观的即时卡牌对战游戏。
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皇室战争开发组对于玩家问题的解答

来源:一游网编辑:一游网1970-01-01

Q:你们有没有关于游戏货币的相关计划?

A:是的,我们确实有。我们的团队有意添加一种新的货币进入游戏之中。我们想要谨慎的来开始这项计划,而不是让大量的货币涌入创造出许多高于游戏平均水平的高等级卡片。所以我们现在设定了一个基准线作为我们开始这项计划的标准。

Q对于传奇的爆率有实际的算法嘛?

A:“有人reddit社区实际上已经发现了这个,你可以在这里读到它。”

Q:会有多个部落之间的部落战添加到游戏中嘛?

A:“这是一个我们喜欢的点子,,最初我们赋予了他相当高的优先级,但是目前我们的主要需要做的是去重做锦标赛,让锦标赛更加的标准化,能够让我们和我们的用户满意。

Q:你是如何看待赛季奖杯重置后所造成的连锁反应的?为什么在赛季重置后的几天中8级的选手不得不面对13级别的选手?

A: “这也是我们想要明确的。我们希望人们更加有理由的去获取奖杯,目前并没有太多的原因除了他们可以从中获取名声和荣耀。周一(0815日),我们做了一个小维护,帮助玩家在竞技场中获得奖杯更加容易,现在我们需要帮助高阶竞技场的奖杯系统进行优化。目前我们正在考虑奖杯的重置效果,以及传奇赛季后的奖励相关。

Q:你们在传奇卡牌的初期开发阶段是怎么做的?

A:“目前我们会添加更多的传奇卡在一个基点,所以人们会有更高的机会来获得他们。传奇卡在游戏中越多,获得的概率就会越大。”

Q:你们目前对于传奇奖杯的利用有后续计划嘛?

A:“是的,虽然我们不能说什么,但这肯定是我们想做的事。”

Q:匹配系统的形式是什么样的?

A: “在大多数情况下,配对系统只基于奖杯的数量。你的卡组等级以及你的国王塔等级不会进入匹配系统计算。游戏中有数百万的玩家,所以克制你的卡组的存在是必然的。然而,如果你连败,匹配系统会让你和同样处于连败的玩家对战,这样,有助于打破你们的连败战绩。匹配系统的唯一特征是处理降杯者(守门员),他们的数量并不多,但系统尽可能让同水平的玩家进行游戏,如果可能的话。”

Q:你们开发团队很惊讶我们对于表情的反应程度嘛?在论坛上有73%的人对你们的决定感到失望。

A: “是的,我们有点惊讶。我们知道人们会沮丧,但我们并没有想到,很多人。同时,我们保持我们的立场在表情上,不会去取消。我们正在考虑的一件事是让他有着发展的潜力,不再让他可能让对手感觉收到了侮辱。这意味着可定制的表情,目前我们没有将工作聚集于此,但我们一直在跟踪表情对于游戏的影响。

Q:你们会解决PY锦标赛嘛【购买锦标赛排名】?

A:“是的,我们当然会。对于我们l来说如何判定这个是棘手的,从技术上不违反服务条款就是可以的,这是游戏机制的一部分,虽然它违背“游戏精神”。但我们一定会在接下来的一段的时间中将其解决。

另附官方原文:

The CR Devs answer our questions!

Q: Do you plan on addressing the gold shortage?

A: 'Yes, we certainly do. The team has several ideas at the moment to introduce new gold into the system. We wanted to take a cautious approach to begin with, and not let everyone have mass amounts of gold as you would see a mass influx of players with high level cards. So now that we have a baseline, we can start introducing new gold into the system.'

Q: What is the actual algorithm used to generate legendary drops from chests?

A: 'Someone from the reddit community has actually already discovered this, and you can read about it here.'

Q: Will any sort of 'Clan VS Clan' tournaments be added to the game?

A: 'Its something we love the idea of, and originally it was quite high on the priority list, however currently our main focus is to rework tournaments, and get them to a standard we, and our users are happy with.'

Q: How do you feel about the ripple effect caused by the end of season trophy reset? Why should level 8's have to face level 13's for several days after the reset?

A: 'This is also something we want to address. We want people to have a reason to push up in trophies, as currently there isn't much of a reason other than fame and glory. Today (Monday 15th), we did a small maintenance that helps players in the lower arenas push higher, and now we need to help the other end of the trophy spectrum. We are looking into a few options to do with the reset, legendary trophies and incentives.'

Q: What would you do differently if you were go back during the initial development phase of legendary cards?

A: 'We would have added more legendary cards in one hit, so people would have had a higher chance to obtain them. The more legendary cards in the game, the higher the chance of getting one.'

Q: Do you plan on adding any purpose for legendary trophies?

A: 'Yes, although we cant say what yet, though it is certainly something we want to do.'

Q: Is the matchmaking rigged in any way, shape or form?

A: 'Yes. For the most part, the matchmaking system is only based on trophy count. Decks and player XP do not come into the matchmaking system at all, so its not as if you will be forced to play with someone who has a counter to your deck. Its just that there are millions of players, so people are bound to have counters to your deck. However, if you are on a losing streak, the matchmaking will try to pair you with someone else who is on a losing streak, to help break them. The only other feature of matchmaking is dealing with trophy droppers, there are not many of them, but the system does try and pair higher level players with each-other in the lower arenas if possible.'

Q: Were your surprised at the reaction to your statement on emotes? 73% of people on the forum alone were frustrated with your decision.

A: 'Yes, we were a little surprised. We knew people would be upset, but we didn't quite expect that many people. For the mean time, we are keeping our stance on emotes, but never say never. One thing we are looking at is the potential of making them more positive, so its harder to be insulting with them. Whether this means customizable emotes or buying them like you could in Smash Land, who knows. Its not something we are working on at the moment, but could be down the track.'

Q: What determines the cards you get in a chest, is it randomised luck, or some sort of system?

A: 'For the most part it is luck. Though the system does try to keep your cards all around the same level. For example, you may have noticed when a new card comes out, you tend to find it in just about every chest. This is the system trying to catch it up to your other cards.'

Q: Will you be addressing win-trading and buying tournament chests?

A: 'Yes, we certainly will be. Win trading is a little more tricky as its technically not against the ToS, and is part of the game mechanics, though it does go against 'the spirit of the game', and is something we want to enforce. Buying tournament places with real money is a little easier to stop, and we will certainly be looking at that as well.'

Q: Does the team notice the community is being contagiously toxic at the moment?

A: 'Yes we do, and that is something we are going to endeavour to change.'

Last edited by LachNessMeownster; 11 Hours Ago at 03:06 PM.

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